Spent a good deal more fine tuning the texture for that arch section. Much more refined edging, more wear, color balancing..etc etc .. so this you can take as a general example of the level of quality of the textures/models for the final game.
I still need to create good bump/spec maps, so its still a little flat looking.
This texture will be variated throughout the maze, so other will look more weathered and worn, while others will look well maintained.
Uploaded a video of the final arch section model (just a short spin around) and some screenshots with example of vertex blending with that moss texture to make it sit into the scene more.
New Arch Section - (last image shows the original temporary one I made)